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path: root/game/vehicles/railVehicle.h
Commit message (Collapse)AuthorAge
* Template Ray on position typeDan Goodliffe2024-01-07
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* Remove more use of legacy types and unnecessary pointers from selectable ↵Dan Goodliffe2024-01-01
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* Remove more use of legacy typesDan Goodliffe2024-01-01
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* Refactor BufferedLocationT to use a callbackDan Goodliffe2023-11-11
| | | | Simplifies customisation in the face of multiple fields
* WIP typedefing all the things - headersDan Goodliffe2023-11-07
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* Reformat with new clang-formatDan Goodliffe2023-11-07
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* Templated BufferedLocation and single buffer storage for RVC locationsDan Goodliffe2023-05-06
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* Handle rendering of RailVehicles through RailVehicleClass instancingDan Goodliffe2023-04-23
| | | | | | | Trains no longer need rendering as their parts are all RVC assets and that just works now. This commit creates some irritating duplication in RVC wrt body/2 bogies all of which are stored separately, but function in exactly the same way. This breaks RV shadows as we have no instancing shadow shaders yet.
* Default RailVehicle bogie positions according to class wheelBaseDan Goodliffe2023-03-04
| | | | Useful for render tests so everything looks sane
* Initial commit of the shadow map generator and shadows render interfaceDan Goodliffe2022-12-03
| | | | | Lots of hard coding, buggy in places, far from great, but the basics work.
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
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* Encapsulate RayDan Goodliffe2022-01-02
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* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
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* Initial implementation for being able to click in the main window to select ↵Dan Goodliffe2021-12-28
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* Carve up the mess in game/vehiclesDan Goodliffe2021-03-06