| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
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| * | Remove more use of legacy types and unnecessary pointers from selectable ↵ | Dan Goodliffe | 2024-01-01 |
| | | | | | interface | ||
| * | Remove more use of legacy types | Dan Goodliffe | 2024-01-01 |
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| * | Refactor BufferedLocationT to use a callback | Dan Goodliffe | 2023-11-11 |
| | | | | | Simplifies customisation in the face of multiple fields | ||
| * | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
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| * | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
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| * | Templated BufferedLocation and single buffer storage for RVC locations | Dan Goodliffe | 2023-05-06 |
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| * | Handle rendering of RailVehicles through RailVehicleClass instancing | Dan Goodliffe | 2023-04-23 |
| | | | | | | | | Trains no longer need rendering as their parts are all RVC assets and that just works now. This commit creates some irritating duplication in RVC wrt body/2 bogies all of which are stored separately, but function in exactly the same way. This breaks RV shadows as we have no instancing shadow shaders yet. | ||
| * | Default RailVehicle bogie positions according to class wheelBase | Dan Goodliffe | 2023-03-04 |
| | | | | | Useful for render tests so everything looks sane | ||
| * | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 |
| | | | | | | Lots of hard coding, buggy in places, far from great, but the basics work. | ||
| * | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
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| * | Encapsulate Ray | Dan Goodliffe | 2022-01-02 |
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| * | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
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| * | Initial implementation for being able to click in the main window to select ↵ | Dan Goodliffe | 2021-12-28 |
| | | | | | something | ||
| * | Carve up the mess in game/vehicles | Dan Goodliffe | 2021-03-06 |
