Commit message (Collapse) | Author | Age | |
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* | RailVehicleClass now renders bogie shadows as well as body | Dan Goodliffe | 2023-03-04 |
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* | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 |
| | | | | | Lots of hard coding, buggy in places, far from great, but the basics work. | ||
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
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* | Rename shadowing variable | Dan Goodliffe | 2022-10-22 |
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* | We know the last param is distance now | Dan Goodliffe | 2022-01-16 |
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* | Encapsulate Ray | Dan Goodliffe | 2022-01-02 |
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* | Initial implementation for being able to click in the main window to select ↵ | Dan Goodliffe | 2021-12-28 |
| | | | | something | ||
* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
| | | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared. | ||
* | Carve up the mess in game/vehicles | Dan Goodliffe | 2021-03-06 |