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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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path:
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game
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vehicles
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railVehicle.cpp
Commit message (
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Author
Age
*
Template Ray on position type
Dan Goodliffe
2024-01-07
*
Helper to create a cubiod from dimensions
Dan Goodliffe
2024-01-06
*
Simplified RailVehicle::intersectRay
Dan Goodliffe
2024-01-06
*
Remove more use of legacy types and unnecessary pointers from selectable inte...
Dan Goodliffe
2024-01-01
*
Remove more use of legacy types
Dan Goodliffe
2024-01-01
*
Model positions as integers
Dan Goodliffe
2023-11-25
*
Remove getTransform
Dan Goodliffe
2023-11-25
*
Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
*
Send position and rotation matrix to GPU separately
Dan Goodliffe
2023-11-13
*
Refactor BufferedLocationT to use a callback
Dan Goodliffe
2023-11-11
*
WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
*
Templated BufferedLocation and single buffer storage for RVC locations
Dan Goodliffe
2023-05-06
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Handle rendering of RailVehicles through RailVehicleClass instancing
Dan Goodliffe
2023-04-23
*
Default RailVehicle bogie positions according to class wheelBase
Dan Goodliffe
2023-03-04
*
RailVehicleClass now renders bogie shadows as well as body
Dan Goodliffe
2023-03-04
*
Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03
*
Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
*
Rename shadowing variable
Dan Goodliffe
2022-10-22
*
We know the last param is distance now
Dan Goodliffe
2022-01-16
*
Encapsulate Ray
Dan Goodliffe
2022-01-02
*
Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
*
Swap y,z axis
Dan Goodliffe
2021-11-16
*
Carve up the mess in game/vehicles
Dan Goodliffe
2021-03-06