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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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path:
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game
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terrain.h
Commit message (
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Author
Age
*
Support regenerating the terrain mesh from updated geodata
Dan Goodliffe
2024-10-27
*
Apply StdTypeDefs for Texture
Dan Goodliffe
2024-08-10
*
Custom vertex, vertex shader and fragment shader for landmass
Dan Goodliffe
2024-04-16
*
Split water from terrain
Dan Goodliffe
2024-04-06
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03
*
Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
*
Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
*
Separate geographic data (GeoData) from its visual representation(s) (Terrain)
Dan Goodliffe
2022-01-02
*
Move TickDuration to its own files
Dan Goodliffe
2021-12-13
*
Pass linters
Dan Goodliffe
2021-02-20
*
Custom land and water shaders
Dan Goodliffe
2021-02-20
*
Split landmass and water textures
Dan Goodliffe
2021-02-17
*
Split landmass and water meshes
Dan Goodliffe
2021-02-17
*
Don't keep the terrain vertex and index vectors
Dan Goodliffe
2021-02-17
*
Create terrain as collection of meshes
Dan Goodliffe
2021-02-04
*
Basic support for loading a heightmap from an image
Dan Goodliffe
2021-01-28
*
Split common terrain code out
Dan Goodliffe
2021-01-28
*
Generate some random terrain with a water layer
Dan Goodliffe
2021-01-26
*
Generate some basic flat terrain
Dan Goodliffe
2021-01-25