Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Split landmass and water meshes | Dan Goodliffe | 2021-02-17 |
| | |||
* | Don't keep the terrain vertex and index vectors | Dan Goodliffe | 2021-02-17 |
| | |||
* | Create terrain as collection of meshes | Dan Goodliffe | 2021-02-04 |
| | |||
* | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 |
| | |||
* | Basic support for loading a heightmap from an image | Dan Goodliffe | 2021-01-28 |
| | |||
* | Split common terrain code out | Dan Goodliffe | 2021-01-28 |
| | |||
* | Generate some random terrain with a water layer | Dan Goodliffe | 2021-01-26 |
| | |||
* | Use vector sizes when passing terrain to opengl | Dan Goodliffe | 2021-01-26 |
| | |||
* | Generate some basic flat terrain | Dan Goodliffe | 2021-01-25 |