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path: root/game/terrain.cpp
Commit message (Collapse)AuthorAge
* Include stb directlyDan Goodliffe2021-11-25
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* Swap y,z axisDan Goodliffe2021-11-16
| | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.
* Fix warnings produced by new clang-tidyDan Goodliffe2021-05-02
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* Replace Transform with LocationDan Goodliffe2021-03-03
| | | | Simpler, unbinds the transformation matrices for location, now done just in the shader.
* Pass lintersDan Goodliffe2021-02-20
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* Custom land and water shadersDan Goodliffe2021-02-20
| | | | | | | Create sandy beaches, snow topped mountains and grassy hills with a single texture, coloured according to land height by a custom shader. Also use the land mass mesh with a new water texture and a custom shader to create rather nice looking water effect with depth, waves and motion.
* Create smoother terrainDan Goodliffe2021-02-20
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* Split landmass and water texturesDan Goodliffe2021-02-17
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* Split landmass and water meshesDan Goodliffe2021-02-17
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* Don't keep the terrain vertex and index vectorsDan Goodliffe2021-02-17
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* Create terrain as collection of meshesDan Goodliffe2021-02-04
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* Restructure to allow a resource path and testingDan Goodliffe2021-02-04
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* Basic support for loading a heightmap from an imageDan Goodliffe2021-01-28
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* Split common terrain code outDan Goodliffe2021-01-28
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* Generate some random terrain with a water layerDan Goodliffe2021-01-26
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* Use vector sizes when passing terrain to openglDan Goodliffe2021-01-26
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* Generate some basic flat terrainDan Goodliffe2021-01-25