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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Initial commit of basic shadow depth map creation
Dan Goodliffe
2024-08-10
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Apply StdTypeDefs for Texture
Dan Goodliffe
2024-08-10
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Add shadow shader which takes into account texture transparency
Dan Goodliffe
2024-07-07
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We only need 3x3 matrix for model rotation spec
Dan Goodliffe
2024-01-13
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Only create VAOs for the light type(s) in use
Dan Goodliffe
2024-01-13
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Merge common parts of light type vertices
Dan Goodliffe
2024-01-13
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Minor tidy up
Dan Goodliffe
2024-01-13
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Add model support for point lights
Dan Goodliffe
2024-01-12
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Initial commit with working light instancing
Dan Goodliffe
2024-01-10
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Add spot light definition, loader, and rendering
Dan Goodliffe
2024-01-10
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Add the Illuminator (type) and Light (instance) classes
Dan Goodliffe
2024-01-09
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Model positions as integers
Dan Goodliffe
2023-11-25
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Send position and rotation matrix to GPU separately
Dan Goodliffe
2023-11-13
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Refactor InstanceVertices in terms of glContainer
Dan Goodliffe
2023-05-01
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Draw rail vehicle classes and foliage with new mesh instance helper
Dan Goodliffe
2023-04-26
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Pop and complete instanced shadow support
Dan Goodliffe
2023-04-26
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Use Location::getTransform in Plant instead of duplicating
Dan Goodliffe
2023-04-23
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Switch to render trees in bulk through foliage asset rendering
Dan Goodliffe
2023-04-20
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Add missing forward declaration
Dan Goodliffe
2023-04-13
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Plants are world objects
Dan Goodliffe
2023-04-10
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Add the plant/foliage game item concepts
Dan Goodliffe
2023-04-10