| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Add model support for point lights | Dan Goodliffe | 2024-01-12 |
| | | | | | Still invokes non-instanced point light shader | ||
| * | Initial commit with working light instancing | Dan Goodliffe | 2024-01-10 |
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| * | Add spot light definition, loader, and rendering | Dan Goodliffe | 2024-01-10 |
| | | | | | Rendering is untested, data is passed to whatever GL program is currently active. | ||
| * | Add the Illuminator (type) and Light (instance) classes | Dan Goodliffe | 2024-01-09 |
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| * | Model positions as integers | Dan Goodliffe | 2023-11-25 |
| | | | | | | Introduces test failure in arcs due to rounding, but I don't want to create a complicated fix as link positions are still floats and hopefully that'll go away... somehow | ||
| * | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
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| * | Refactor InstanceVertices in terms of glContainer | Dan Goodliffe | 2023-05-01 |
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| * | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | | Half of them acquired a .cpp part anyway | ||
| * | Draw rail vehicle classes and foliage with new mesh instance helper | Dan Goodliffe | 2023-04-26 |
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| * | Pop and complete instanced shadow support | Dan Goodliffe | 2023-04-26 |
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| * | Use Location::getTransform in Plant instead of duplicating | Dan Goodliffe | 2023-04-23 |
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| * | Switch to render trees in bulk through foliage asset rendering | Dan Goodliffe | 2023-04-20 |
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| * | Add missing forward declaration | Dan Goodliffe | 2023-04-13 |
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| * | Plants are world objects | Dan Goodliffe | 2023-04-10 |
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| * | Add the plant/foliage game item concepts | Dan Goodliffe | 2023-04-10 |
