summaryrefslogtreecommitdiff
path: root/game/scenary/foliage.cpp
Commit message (Collapse)AuthorAge
* Use mesh extents for shadow stencil extentsDan Goodliffe2024-08-10
|
* Initial commit of basic shadow depth map creationDan Goodliffe2024-08-10
|
* Add shadow shader which takes into account texture transparencyDan Goodliffe2024-07-07
|
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
|
* Refactor InstanceVertices in terms of glContainerDan Goodliffe2023-05-01
|
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
| | | | Half of them acquired a .cpp part anyway
* Draw rail vehicle classes and foliage with new mesh instance helperDan Goodliffe2023-04-26
|
* Pop and complete instanced shadow supportDan Goodliffe2023-04-26
|
* Switch to render trees in bulk through foliage asset renderingDan Goodliffe2023-04-20
|
* Add the plant/foliage game item conceptsDan Goodliffe2023-04-10