summaryrefslogtreecommitdiff
path: root/game/network
Commit message (Collapse)AuthorAge
* Standard typedefs for LinkDan Goodliffe2022-10-13
|
* Standard typedefs for NodeDan Goodliffe2022-10-13
|
* Search node network without creating temporary nodes on the heapDan Goodliffe2022-10-13
|
* Support searching node network by vec3 positionDan Goodliffe2022-10-13
|
* Add candidateNodeAt, returns a network node why may not be part of the networkDan Goodliffe2022-10-11
|
* Fix return type of network link factoriesDan Goodliffe2022-10-11
|
* Add a rather dumb builder for joining nodesDan Goodliffe2022-10-08
|
* Move addStraight to impl.hDan Goodliffe2022-10-08
|
* Add addStright to Network which looks up StraightLink in the network typeDan Goodliffe2022-10-08
|
* Split network intersect ray functions and return specific typesDan Goodliffe2022-10-08
|
* Add support for searching a network for a ray intersectionDan Goodliffe2022-10-02
|
* Latest clang-formattingDan Goodliffe2022-10-02
|
* Link functions for testing if a ray clicks themDan Goodliffe2022-08-29
|
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
|
* Cache allows multiple key partsDan Goodliffe2022-01-01
|
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13
|
* Move TickDuration to its own filesDan Goodliffe2021-12-13
|
* Fix up all remaining warningsDan Goodliffe2021-11-28
|
* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
|
* Swap y,z axisDan Goodliffe2021-11-16
| | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.
* Fix warnings produced by new clang-tidyDan Goodliffe2021-05-02
|
* Route Walker returns Link::Nexts, not vector linksDan Goodliffe2021-03-13
| | | | | This makes more sense when you realise that the existing navigation workings work on exactly the same type!
* Add generic middle classes LinkStraight and LinkCurveDan Goodliffe2021-03-13
|
* Initial commit of the route finderDan Goodliffe2021-03-13
|
* Only attempt to render renderable networksDan Goodliffe2021-03-13
|
* Push more RailLinks logic down into NetworkOfDan Goodliffe2021-03-10
|
* Add some more helpers to NetworkDan Goodliffe2021-03-10
|
* Vertices and indices vectors not required once mesh is createdDan Goodliffe2021-03-10
|
* Push RailLinks functionality into new base classes Network and NetworkOf<>Dan Goodliffe2021-03-10
|
* Add findNodeAt to locate a node instance by positionDan Goodliffe2021-03-10
|
* Merge nexts into endsDan Goodliffe2021-03-10
|
* Please joining links midpoint height betterDan Goodliffe2021-03-09
|
* Make objectives responsible for navigationDan Goodliffe2021-03-09
|
* Shut up cppcheck, an STL implementation of that would be stupidDan Goodliffe2021-03-08
|
* Simplify a lot of code with sincosfDan Goodliffe2021-03-03
|
* Create and use a shader program for things with absolute positionDan Goodliffe2021-03-03
| | | | Rails in this case.
* Replace Transform with LocationDan Goodliffe2021-03-03
| | | | Simpler, unbinds the transformation matrices for location, now done just in the shader.
* Implement joining two existing links/nodesDan Goodliffe2021-02-27
| | | | This will likely make stupid connections in some circumstances, but they will be mechanically sound
* Add meandering supportDan Goodliffe2021-02-22
| | | | Add rail links between existing nodes and arbitrary points
* Named model parts, fix bogie spelling, new brush47 modelDan Goodliffe2021-02-21
|
* Fix rail vehicle height according to rail heightDan Goodliffe2021-02-21
|
* Fix inverted rail arc generationDan Goodliffe2021-02-21
|
* Tweak rail mesh to work in junctions betterDan Goodliffe2021-02-21
|
* Maintain a history of links traversedDan Goodliffe2021-02-14
|
* Link weak_ptrsDan Goodliffe2021-02-14
|
* Code tidy-upDan Goodliffe2021-02-14
|
* Apply pitch to vehicles on a linkDan Goodliffe2021-02-14
|
* Fix vertical offset of curved railsDan Goodliffe2021-02-14
|
* Rename flat_angle to vector_yawDan Goodliffe2021-02-14
|
* Don't copy shared_ptrsDan Goodliffe2021-02-14
|