| Commit message (Expand) | Author | Age |
* | Apply StdTypeDefs for Texture | Dan Goodliffe | 2024-08-10 |
* | Add helper constructors to Arc | Dan Goodliffe | 2024-03-21 |
* | Make arc_length a member function | Dan Goodliffe | 2024-03-21 |
* | Simplify vector addition/subtraction with differnt types | Dan Goodliffe | 2024-02-24 |
* | Remove the generic cache completely | Dan Goodliffe | 2024-01-26 |
* | Remove the static texture cache | Dan Goodliffe | 2024-01-25 |
* | Bind the network profile in as uniforms | Dan Goodliffe | 2024-01-22 |
* | Remove the old custom mesh per network link rendering | Dan Goodliffe | 2024-01-21 |
* | Pass curve link radius, no recalculate, its constant | Dan Goodliffe | 2024-01-20 |
* | Implement basic network curve part shader | Dan Goodliffe | 2024-01-20 |
* | Update network with vertex array | Dan Goodliffe | 2024-01-20 |
* | Render rail network using new shaders | Dan Goodliffe | 2024-01-20 |
* | Copy render vital link data to vertex buffer | Dan Goodliffe | 2024-01-20 |
* | Remove PositionxD from Network | Dan Goodliffe | 2024-01-07 |
* | Global positions in network data | Dan Goodliffe | 2024-01-07 |
* | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
* | Remove misleading power operator^ on vec2/3 | Dan Goodliffe | 2023-12-29 |
* | Remove weird operator! on vec2/3 | Dan Goodliffe | 2023-12-29 |
* | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
* | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
* | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
* | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
* | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
* | Setting texture unit on bind | Dan Goodliffe | 2022-10-30 |
* | Implement extending a network to join link ends | Dan Goodliffe | 2022-10-28 |
* | Implement extending a network into open space | Dan Goodliffe | 2022-10-28 |
* | Move findDir into member function findNodeDirection | Dan Goodliffe | 2022-10-28 |
* | Tidy network node insertion/searching | Dan Goodliffe | 2022-10-22 |
* | Add free extend builder with placeholder network support | Dan Goodliffe | 2022-10-15 |
* | Network candidate links | Dan Goodliffe | 2022-10-14 |
* | Standard typedefs for Mesh | Dan Goodliffe | 2022-10-13 |
* | Standard typedefs for Link | Dan Goodliffe | 2022-10-13 |
* | Standard typedefs for Node | Dan Goodliffe | 2022-10-13 |
* | Search node network without creating temporary nodes on the heap | Dan Goodliffe | 2022-10-13 |
* | Support searching node network by vec3 position | Dan Goodliffe | 2022-10-13 |
* | Add candidateNodeAt, returns a network node why may not be part of the network | Dan Goodliffe | 2022-10-11 |
* | Fix return type of network link factories | Dan Goodliffe | 2022-10-11 |
* | Add a rather dumb builder for joining nodes | Dan Goodliffe | 2022-10-08 |
* | Move addStraight to impl.h | Dan Goodliffe | 2022-10-08 |
* | Add addStright to Network which looks up StraightLink in the network type | Dan Goodliffe | 2022-10-08 |
* | Split network intersect ray functions and return specific types | Dan Goodliffe | 2022-10-08 |
* | Add support for searching a network for a ray intersection | Dan Goodliffe | 2022-10-02 |
* | Latest clang-formatting | Dan Goodliffe | 2022-10-02 |
* | Link functions for testing if a ray clicks them | Dan Goodliffe | 2022-08-29 |
* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |