| Commit message (Expand) | Author | Age |
... | |
* | Named model parts, fix bogie spelling, new brush47 model | Dan Goodliffe | 2021-02-21 |
* | Fix rail vehicle height according to rail height | Dan Goodliffe | 2021-02-21 |
* | Fix inverted rail arc generation | Dan Goodliffe | 2021-02-21 |
* | Tweak rail mesh to work in junctions better | Dan Goodliffe | 2021-02-21 |
* | Maintain a history of links traversed | Dan Goodliffe | 2021-02-14 |
* | Link weak_ptrs | Dan Goodliffe | 2021-02-14 |
* | Code tidy-up | Dan Goodliffe | 2021-02-14 |
* | Apply pitch to vehicles on a link | Dan Goodliffe | 2021-02-14 |
* | Fix vertical offset of curved rails | Dan Goodliffe | 2021-02-14 |
* | Rename flat_angle to vector_yaw | Dan Goodliffe | 2021-02-14 |
* | Don't copy shared_ptrs | Dan Goodliffe | 2021-02-14 |
* | Support getting the position at a point along a link | Dan Goodliffe | 2021-02-14 |
* | Keep radius and arc as part of rail curve | Dan Goodliffe | 2021-02-14 |
* | Join links in rail graph | Dan Goodliffe | 2021-02-14 |
* | Correctly scaled rails | Dan Goodliffe | 2021-02-14 |
* | Construct an Arc from three points | Dan Goodliffe | 2021-02-14 |
* | Single function for generating the rail link mesh | Dan Goodliffe | 2021-02-07 |
* | Factor a lot of maths and stuff into utility | Dan Goodliffe | 2021-02-07 |
* | Links have length, ends have entry direction | Dan Goodliffe | 2021-02-07 |
* | Fix up the maths in creating curved rails | Dan Goodliffe | 2021-02-06 |
* | Initial commit adding curved rail pieces | Dan Goodliffe | 2021-02-05 |
* | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 |