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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Commit message (
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Author
Age
*
Make arc_length a member function
Dan Goodliffe
2024-03-21
*
Simplify vector addition/subtraction with differnt types
Dan Goodliffe
2024-02-24
*
Remove the generic cache completely
Dan Goodliffe
2024-01-26
*
Remove the static texture cache
Dan Goodliffe
2024-01-25
*
Bind the network profile in as uniforms
Dan Goodliffe
2024-01-22
*
Remove the old custom mesh per network link rendering
Dan Goodliffe
2024-01-21
*
Pass curve link radius, no recalculate, its constant
Dan Goodliffe
2024-01-20
*
Implement basic network curve part shader
Dan Goodliffe
2024-01-20
*
Update network with vertex array
Dan Goodliffe
2024-01-20
*
Render rail network using new shaders
Dan Goodliffe
2024-01-20
*
Copy render vital link data to vertex buffer
Dan Goodliffe
2024-01-20
*
Remove PositionxD from Network
Dan Goodliffe
2024-01-07
*
Global positions in network data
Dan Goodliffe
2024-01-07
*
Template Ray on position type
Dan Goodliffe
2024-01-07
*
Remove misleading power operator^ on vec2/3
Dan Goodliffe
2023-12-29
*
Remove weird operator! on vec2/3
Dan Goodliffe
2023-12-29
*
Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
*
WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
*
WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
*
WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
*
Reformat with new clang-format
Dan Goodliffe
2023-11-07
*
Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
*
Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
*
Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
*
Setting texture unit on bind
Dan Goodliffe
2022-10-30
*
Implement extending a network to join link ends
Dan Goodliffe
2022-10-28
*
Implement extending a network into open space
Dan Goodliffe
2022-10-28
*
Move findDir into member function findNodeDirection
Dan Goodliffe
2022-10-28
*
Tidy network node insertion/searching
Dan Goodliffe
2022-10-22
*
Add free extend builder with placeholder network support
Dan Goodliffe
2022-10-15
*
Network candidate links
Dan Goodliffe
2022-10-14
*
Standard typedefs for Mesh
Dan Goodliffe
2022-10-13
*
Standard typedefs for Link
Dan Goodliffe
2022-10-13
*
Standard typedefs for Node
Dan Goodliffe
2022-10-13
*
Search node network without creating temporary nodes on the heap
Dan Goodliffe
2022-10-13
*
Support searching node network by vec3 position
Dan Goodliffe
2022-10-13
*
Add candidateNodeAt, returns a network node why may not be part of the network
Dan Goodliffe
2022-10-11
*
Fix return type of network link factories
Dan Goodliffe
2022-10-11
*
Add a rather dumb builder for joining nodes
Dan Goodliffe
2022-10-08
*
Move addStraight to impl.h
Dan Goodliffe
2022-10-08
*
Add addStright to Network which looks up StraightLink in the network type
Dan Goodliffe
2022-10-08
*
Split network intersect ray functions and return specific types
Dan Goodliffe
2022-10-08
*
Add support for searching a network for a ray intersection
Dan Goodliffe
2022-10-02
*
Latest clang-formatting
Dan Goodliffe
2022-10-02
*
Link functions for testing if a ray clicks them
Dan Goodliffe
2022-08-29
*
Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
*
Cache allows multiple key parts
Dan Goodliffe
2022-01-01
*
Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
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