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Commit message (Collapse)AuthorAge
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
| | | | Half of them acquired a .cpp part anyway
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
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* Restructure how shaders are worked withDan Goodliffe2022-11-03
| | | | Needs a tidy-up
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
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* Setting texture unit on bindDan Goodliffe2022-10-30
| | | | Always sets the target unit before binding, allows specifying the unit
* Implement extending a network to join link endsDan Goodliffe2022-10-28
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* Implement extending a network into open spaceDan Goodliffe2022-10-28
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* Move findDir into member function findNodeDirectionDan Goodliffe2022-10-28
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* Tidy network node insertion/searchingDan Goodliffe2022-10-22
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* Add free extend builder with placeholder network supportDan Goodliffe2022-10-15
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* Network candidate linksDan Goodliffe2022-10-14
| | | | | Returns a collection of links/nodes without adding them to the network, suitable for displaying in the UI during a design/build process
* Standard typedefs for MeshDan Goodliffe2022-10-13
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* Standard typedefs for LinkDan Goodliffe2022-10-13
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* Standard typedefs for NodeDan Goodliffe2022-10-13
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* Search node network without creating temporary nodes on the heapDan Goodliffe2022-10-13
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* Support searching node network by vec3 positionDan Goodliffe2022-10-13
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* Add candidateNodeAt, returns a network node why may not be part of the networkDan Goodliffe2022-10-11
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* Fix return type of network link factoriesDan Goodliffe2022-10-11
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* Add a rather dumb builder for joining nodesDan Goodliffe2022-10-08
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* Move addStraight to impl.hDan Goodliffe2022-10-08
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* Add addStright to Network which looks up StraightLink in the network typeDan Goodliffe2022-10-08
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* Split network intersect ray functions and return specific typesDan Goodliffe2022-10-08
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* Add support for searching a network for a ray intersectionDan Goodliffe2022-10-02
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* Latest clang-formattingDan Goodliffe2022-10-02
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* Link functions for testing if a ray clicks themDan Goodliffe2022-08-29
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* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
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* Cache allows multiple key partsDan Goodliffe2022-01-01
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* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13
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* Move TickDuration to its own filesDan Goodliffe2021-12-13
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* Fix up all remaining warningsDan Goodliffe2021-11-28
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* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
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* Swap y,z axisDan Goodliffe2021-11-16
| | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.
* Fix warnings produced by new clang-tidyDan Goodliffe2021-05-02
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* Route Walker returns Link::Nexts, not vector linksDan Goodliffe2021-03-13
| | | | | This makes more sense when you realise that the existing navigation workings work on exactly the same type!
* Add generic middle classes LinkStraight and LinkCurveDan Goodliffe2021-03-13
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* Initial commit of the route finderDan Goodliffe2021-03-13
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* Only attempt to render renderable networksDan Goodliffe2021-03-13
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* Push more RailLinks logic down into NetworkOfDan Goodliffe2021-03-10
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* Add some more helpers to NetworkDan Goodliffe2021-03-10
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* Vertices and indices vectors not required once mesh is createdDan Goodliffe2021-03-10
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* Push RailLinks functionality into new base classes Network and NetworkOf<>Dan Goodliffe2021-03-10
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* Add findNodeAt to locate a node instance by positionDan Goodliffe2021-03-10
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* Merge nexts into endsDan Goodliffe2021-03-10
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* Please joining links midpoint height betterDan Goodliffe2021-03-09
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* Make objectives responsible for navigationDan Goodliffe2021-03-09
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* Shut up cppcheck, an STL implementation of that would be stupidDan Goodliffe2021-03-08
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* Simplify a lot of code with sincosfDan Goodliffe2021-03-03
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* Create and use a shader program for things with absolute positionDan Goodliffe2021-03-03
| | | | Rails in this case.
* Replace Transform with LocationDan Goodliffe2021-03-03
| | | | Simpler, unbinds the transformation matrices for location, now done just in the shader.
* Implement joining two existing links/nodesDan Goodliffe2021-02-27
| | | | This will likely make stupid connections in some circumstances, but they will be mechanically sound