Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Implement basic network curve part shader | Dan Goodliffe | 2024-01-20 |
| | |||
* | Update network with vertex array | Dan Goodliffe | 2024-01-20 |
| | |||
* | Render rail network using new shaders | Dan Goodliffe | 2024-01-20 |
| | | | | Non-functional, totally unimplemented at this stage | ||
* | Copy render vital link data to vertex buffer | Dan Goodliffe | 2024-01-20 |
| | |||
* | Global positions in network data | Dan Goodliffe | 2024-01-07 |
| | |||
* | Remove misleading power operator^ on vec2/3 | Dan Goodliffe | 2023-12-29 |
| | |||
* | Remove weird operator! on vec2/3 | Dan Goodliffe | 2023-12-29 |
| | |||
* | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
| | | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres. | ||
* | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
| | |||
* | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
| | |||
* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
| | |||
* | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
| | |||
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | Half of them acquired a .cpp part anyway | ||
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
| | |||
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
| | |||
* | Move findDir into member function findNodeDirection | Dan Goodliffe | 2022-10-28 |
| | |||
* | Tidy network node insertion/searching | Dan Goodliffe | 2022-10-22 |
| | |||
* | Standard typedefs for Mesh | Dan Goodliffe | 2022-10-13 |
| | |||
* | Standard typedefs for Node | Dan Goodliffe | 2022-10-13 |
| | |||
* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |
| | |||
* | Fix up all remaining warnings | Dan Goodliffe | 2021-11-28 |
| | |||
* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 |
| | |||
* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
| | | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared. | ||
* | Fix warnings produced by new clang-tidy | Dan Goodliffe | 2021-05-02 |
| | |||
* | Add generic middle classes LinkStraight and LinkCurve | Dan Goodliffe | 2021-03-13 |
| | |||
* | Push more RailLinks logic down into NetworkOf | Dan Goodliffe | 2021-03-10 |
| | |||
* | Add some more helpers to Network | Dan Goodliffe | 2021-03-10 |
| | |||
* | Vertices and indices vectors not required once mesh is created | Dan Goodliffe | 2021-03-10 |
| | |||
* | Push RailLinks functionality into new base classes Network and NetworkOf<> | Dan Goodliffe | 2021-03-10 |
| | |||
* | Add findNodeAt to locate a node instance by position | Dan Goodliffe | 2021-03-10 |
| | |||
* | Merge nexts into ends | Dan Goodliffe | 2021-03-10 |
| | |||
* | Please joining links midpoint height better | Dan Goodliffe | 2021-03-09 |
| | |||
* | Shut up cppcheck, an STL implementation of that would be stupid | Dan Goodliffe | 2021-03-08 |
| | |||
* | Simplify a lot of code with sincosf | Dan Goodliffe | 2021-03-03 |
| | |||
* | Create and use a shader program for things with absolute position | Dan Goodliffe | 2021-03-03 |
| | | | | Rails in this case. | ||
* | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
| | | | | Simpler, unbinds the transformation matrices for location, now done just in the shader. | ||
* | Implement joining two existing links/nodes | Dan Goodliffe | 2021-02-27 |
| | | | | This will likely make stupid connections in some circumstances, but they will be mechanically sound | ||
* | Add meandering support | Dan Goodliffe | 2021-02-22 |
| | | | | Add rail links between existing nodes and arbitrary points | ||
* | Named model parts, fix bogie spelling, new brush47 model | Dan Goodliffe | 2021-02-21 |
| | |||
* | Fix rail vehicle height according to rail height | Dan Goodliffe | 2021-02-21 |
| | |||
* | Fix inverted rail arc generation | Dan Goodliffe | 2021-02-21 |
| | |||
* | Tweak rail mesh to work in junctions better | Dan Goodliffe | 2021-02-21 |
| | |||
* | Link weak_ptrs | Dan Goodliffe | 2021-02-14 |
| | |||
* | Code tidy-up | Dan Goodliffe | 2021-02-14 |
| | |||
* | Apply pitch to vehicles on a link | Dan Goodliffe | 2021-02-14 |
| | |||
* | Fix vertical offset of curved rails | Dan Goodliffe | 2021-02-14 |
| | |||
* | Rename flat_angle to vector_yaw | Dan Goodliffe | 2021-02-14 |
| | |||
* | Don't copy shared_ptrs | Dan Goodliffe | 2021-02-14 |
| | |||
* | Support getting the position at a point along a link | Dan Goodliffe | 2021-02-14 |
| | |||
* | Keep radius and arc as part of rail curve | Dan Goodliffe | 2021-02-14 |
| | | | | Fixes order of mesh points oo fix culling |