| Commit message (Expand) | Author | Age |
* | Render rail network using new shaders | Dan Goodliffe | 2024-01-20 |
* | Copy render vital link data to vertex buffer | Dan Goodliffe | 2024-01-20 |
* | Remove PositionxD from Network | Dan Goodliffe | 2024-01-07 |
* | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
* | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
* | Setting texture unit on bind | Dan Goodliffe | 2022-10-30 |
* | Implement extending a network to join link ends | Dan Goodliffe | 2022-10-28 |
* | Implement extending a network into open space | Dan Goodliffe | 2022-10-28 |
* | Move findDir into member function findNodeDirection | Dan Goodliffe | 2022-10-28 |
* | Add free extend builder with placeholder network support | Dan Goodliffe | 2022-10-15 |
* | Network candidate links | Dan Goodliffe | 2022-10-14 |
* | Standard typedefs for Link | Dan Goodliffe | 2022-10-13 |
* | Fix return type of network link factories | Dan Goodliffe | 2022-10-11 |
* | Add a rather dumb builder for joining nodes | Dan Goodliffe | 2022-10-08 |
* | Move addStraight to impl.h | Dan Goodliffe | 2022-10-08 |
* | Split network intersect ray functions and return specific types | Dan Goodliffe | 2022-10-08 |
* | Add support for searching a network for a ray intersection | Dan Goodliffe | 2022-10-02 |
* | Only attempt to render renderable networks | Dan Goodliffe | 2021-03-13 |
* | Push more RailLinks logic down into NetworkOf | Dan Goodliffe | 2021-03-10 |
* | Push RailLinks functionality into new base classes Network and NetworkOf<> | Dan Goodliffe | 2021-03-10 |