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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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network
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network.impl.h
Commit message (
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Author
Age
*
Copy render vital link data to vertex buffer
Dan Goodliffe
2024-01-20
*
Remove PositionxD from Network
Dan Goodliffe
2024-01-07
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Template Ray on position type
Dan Goodliffe
2024-01-07
*
WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
*
Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
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Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
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Setting texture unit on bind
Dan Goodliffe
2022-10-30
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Implement extending a network to join link ends
Dan Goodliffe
2022-10-28
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Implement extending a network into open space
Dan Goodliffe
2022-10-28
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Move findDir into member function findNodeDirection
Dan Goodliffe
2022-10-28
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Add free extend builder with placeholder network support
Dan Goodliffe
2022-10-15
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Network candidate links
Dan Goodliffe
2022-10-14
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Standard typedefs for Link
Dan Goodliffe
2022-10-13
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Fix return type of network link factories
Dan Goodliffe
2022-10-11
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Add a rather dumb builder for joining nodes
Dan Goodliffe
2022-10-08
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Move addStraight to impl.h
Dan Goodliffe
2022-10-08
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Split network intersect ray functions and return specific types
Dan Goodliffe
2022-10-08
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Add support for searching a network for a ray intersection
Dan Goodliffe
2022-10-02
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Only attempt to render renderable networks
Dan Goodliffe
2021-03-13
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Push more RailLinks logic down into NetworkOf
Dan Goodliffe
2021-03-10
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Push RailLinks functionality into new base classes Network and NetworkOf<>
Dan Goodliffe
2021-03-10