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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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network
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network.h
Commit message (
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Author
Age
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
*
Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
*
Implement extending a network to join link ends
Dan Goodliffe
2022-10-28
*
Implement extending a network into open space
Dan Goodliffe
2022-10-28
*
Move findDir into member function findNodeDirection
Dan Goodliffe
2022-10-28
*
Tidy network node insertion/searching
Dan Goodliffe
2022-10-22
*
Add free extend builder with placeholder network support
Dan Goodliffe
2022-10-15
*
Network candidate links
Dan Goodliffe
2022-10-14
*
Standard typedefs for Link
Dan Goodliffe
2022-10-13
*
Standard typedefs for Node
Dan Goodliffe
2022-10-13
*
Support searching node network by vec3 position
Dan Goodliffe
2022-10-13
*
Add candidateNodeAt, returns a network node why may not be part of the network
Dan Goodliffe
2022-10-11
*
Fix return type of network link factories
Dan Goodliffe
2022-10-11
*
Add a rather dumb builder for joining nodes
Dan Goodliffe
2022-10-08
*
Move addStraight to impl.h
Dan Goodliffe
2022-10-08
*
Add addStright to Network which looks up StraightLink in the network type
Dan Goodliffe
2022-10-08
*
Split network intersect ray functions and return specific types
Dan Goodliffe
2022-10-08
*
Add support for searching a network for a ray intersection
Dan Goodliffe
2022-10-02
*
Latest clang-formatting
Dan Goodliffe
2022-10-02
*
Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
*
Route Walker returns Link::Nexts, not vector links
Dan Goodliffe
2021-03-13
*
Initial commit of the route finder
Dan Goodliffe
2021-03-13
*
Push more RailLinks logic down into NetworkOf
Dan Goodliffe
2021-03-10
*
Add some more helpers to Network
Dan Goodliffe
2021-03-10
*
Push RailLinks functionality into new base classes Network and NetworkOf<>
Dan Goodliffe
2021-03-10