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path: root/game/network/network.h
Commit message (Expand)AuthorAge
* WIP typedefing all the things - headersDan Goodliffe2023-11-07
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
* Implement extending a network to join link endsDan Goodliffe2022-10-28
* Implement extending a network into open spaceDan Goodliffe2022-10-28
* Move findDir into member function findNodeDirectionDan Goodliffe2022-10-28
* Tidy network node insertion/searchingDan Goodliffe2022-10-22
* Add free extend builder with placeholder network supportDan Goodliffe2022-10-15
* Network candidate linksDan Goodliffe2022-10-14
* Standard typedefs for LinkDan Goodliffe2022-10-13
* Standard typedefs for NodeDan Goodliffe2022-10-13
* Support searching node network by vec3 positionDan Goodliffe2022-10-13
* Add candidateNodeAt, returns a network node why may not be part of the networkDan Goodliffe2022-10-11
* Fix return type of network link factoriesDan Goodliffe2022-10-11
* Add a rather dumb builder for joining nodesDan Goodliffe2022-10-08
* Move addStraight to impl.hDan Goodliffe2022-10-08
* Add addStright to Network which looks up StraightLink in the network typeDan Goodliffe2022-10-08
* Split network intersect ray functions and return specific typesDan Goodliffe2022-10-08
* Add support for searching a network for a ray intersectionDan Goodliffe2022-10-02
* Latest clang-formattingDan Goodliffe2022-10-02
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
* Route Walker returns Link::Nexts, not vector linksDan Goodliffe2021-03-13
* Initial commit of the route finderDan Goodliffe2021-03-13
* Push more RailLinks logic down into NetworkOfDan Goodliffe2021-03-10
* Add some more helpers to NetworkDan Goodliffe2021-03-10
* Push RailLinks functionality into new base classes Network and NetworkOf<>Dan Goodliffe2021-03-10