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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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path:
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network
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network.cpp
Commit message (
Expand
)
Author
Age
*
Remove the static texture cache
Dan Goodliffe
2024-01-25
*
Remove PositionxD from Network
Dan Goodliffe
2024-01-07
*
Template Ray on position type
Dan Goodliffe
2024-01-07
*
Remove misleading power operator^ on vec2/3
Dan Goodliffe
2023-12-29
*
Remove weird operator! on vec2/3
Dan Goodliffe
2023-12-29
*
WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
*
Implement extending a network to join link ends
Dan Goodliffe
2022-10-28
*
Implement extending a network into open space
Dan Goodliffe
2022-10-28
*
Tidy network node insertion/searching
Dan Goodliffe
2022-10-22
*
Standard typedefs for Link
Dan Goodliffe
2022-10-13
*
Standard typedefs for Node
Dan Goodliffe
2022-10-13
*
Search node network without creating temporary nodes on the heap
Dan Goodliffe
2022-10-13
*
Add candidateNodeAt, returns a network node why may not be part of the network
Dan Goodliffe
2022-10-11
*
Split network intersect ray functions and return specific types
Dan Goodliffe
2022-10-08
*
Add support for searching a network for a ray intersection
Dan Goodliffe
2022-10-02
*
Cache allows multiple key parts
Dan Goodliffe
2022-01-01
*
Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
*
Route Walker returns Link::Nexts, not vector links
Dan Goodliffe
2021-03-13
*
Initial commit of the route finder
Dan Goodliffe
2021-03-13
*
Push more RailLinks logic down into NetworkOf
Dan Goodliffe
2021-03-10
*
Add some more helpers to Network
Dan Goodliffe
2021-03-10
*
Push RailLinks functionality into new base classes Network and NetworkOf<>
Dan Goodliffe
2021-03-10