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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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geoData.h
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Author
Age
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Fix getting cartesian coords from triangle baripos
Dan Goodliffe
2024-02-14
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Include face handle in intersectRay result
Dan Goodliffe
2024-02-13
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Add helpers for testing for triangle overlap/containedness
Dan Goodliffe
2024-02-12
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Template Ray on position type
Dan Goodliffe
2024-01-07
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Calculate vertex normals only
Dan Goodliffe
2023-11-26
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Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
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Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
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WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
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Reformat with new clang-format
Dan Goodliffe
2023-11-07
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Fix todo for handling a terrain walk from outside the mesh
Dan Goodliffe
2023-11-05
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Add methods to walk the boundary of the terrain mesh
Dan Goodliffe
2023-11-05
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Simplify some logic with the triangle construct
Dan Goodliffe
2023-11-04
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Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
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Remove useless GeoData default constructor
Dan Goodliffe
2022-11-14
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Progressive constructors for RayTracer
Dan Goodliffe
2022-01-13
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Fix up includes
Dan Goodliffe
2022-01-13
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Ray Trace cursor clicks to terrain surface
Dan Goodliffe
2022-01-10
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Tweak ray tracer calls to account for scale
Dan Goodliffe
2022-01-08
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Initial commit GeoData ray tracer
Dan Goodliffe
2022-01-07
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Extracting finding a surround geo quad into separate function
Dan Goodliffe
2022-01-04
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Support for querying terrain height in GeoData
Dan Goodliffe
2022-01-03
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Separate geographic data (GeoData) from its visual representation(s) (Terrain)
Dan Goodliffe
2022-01-02