Commit message (Collapse) | Author | Age | |
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* | Fix todo for handling a terrain walk from outside the mesh | Dan Goodliffe | 2023-11-05 |
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* | Add methods to walk the boundary of the terrain mesh | Dan Goodliffe | 2023-11-05 |
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* | Simplify some logic with the triangle construct | Dan Goodliffe | 2023-11-04 |
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* | Rename TerrainMesh to GeoData to drop inplace | Dan Goodliffe | 2023-11-04 |
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* | Remove useless GeoData default constructor | Dan Goodliffe | 2022-11-14 |
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* | Progressive constructors for RayTracer | Dan Goodliffe | 2022-01-13 |
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* | Fix up includes | Dan Goodliffe | 2022-01-13 |
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* | Ray Trace cursor clicks to terrain surface | Dan Goodliffe | 2022-01-10 |
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* | Tweak ray tracer calls to account for scale | Dan Goodliffe | 2022-01-08 |
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* | Initial commit GeoData ray tracer | Dan Goodliffe | 2022-01-07 |
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* | Extracting finding a surround geo quad into separate function | Dan Goodliffe | 2022-01-04 |
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* | Support for querying terrain height in GeoData | Dan Goodliffe | 2022-01-03 |
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* | Separate geographic data (GeoData) from its visual representation(s) (Terrain) | Dan Goodliffe | 2022-01-02 |