index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
game
/
geoData.cpp
Commit message (
Expand
)
Author
Age
...
*
|
Add methods to walk the boundary of the terrain mesh
Dan Goodliffe
2023-11-05
*
|
Refactor to further simplify line/point operations
Dan Goodliffe
2023-11-04
*
|
Simplify some logic with the triangle construct
Dan Goodliffe
2023-11-04
*
|
Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
|
/
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
*
Rename rdiv to ratio and add a vec2 override
Dan Goodliffe
2022-11-18
*
Progressive constructors for RayTracer
Dan Goodliffe
2022-01-13
*
Fix up includes
Dan Goodliffe
2022-01-13
*
Ray Trace cursor clicks to terrain surface
Dan Goodliffe
2022-01-10
*
Tweak ray tracer calls to account for scale
Dan Goodliffe
2022-01-08
*
Initial commit GeoData ray tracer
Dan Goodliffe
2022-01-07
*
GeoData::quad works in world coordinates
Dan Goodliffe
2022-01-06
*
Extracting finding a surround geo quad into separate function
Dan Goodliffe
2022-01-04
*
Support for querying terrain height in GeoData
Dan Goodliffe
2022-01-03
*
Separate geographic data (GeoData) from its visual representation(s) (Terrain)
Dan Goodliffe
2022-01-02
[prev]