index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
game
/
geoData.cpp
Commit message (
Collapse
)
Author
Age
*
Refactor to further simplify line/point operations
Dan Goodliffe
2023-11-04
|
|
|
|
Adds another perf test
*
Simplify some logic with the triangle construct
Dan Goodliffe
2023-11-04
|
*
Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
|
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
|
|
|
|
Half of them acquired a .cpp part anyway
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
|
*
Rename rdiv to ratio and add a vec2 override
Dan Goodliffe
2022-11-18
|
*
Progressive constructors for RayTracer
Dan Goodliffe
2022-01-13
|
*
Fix up includes
Dan Goodliffe
2022-01-13
|
*
Ray Trace cursor clicks to terrain surface
Dan Goodliffe
2022-01-10
|
*
Tweak ray tracer calls to account for scale
Dan Goodliffe
2022-01-08
|
*
Initial commit GeoData ray tracer
Dan Goodliffe
2022-01-07
|
*
GeoData::quad works in world coordinates
Dan Goodliffe
2022-01-06
|
*
Extracting finding a surround geo quad into separate function
Dan Goodliffe
2022-01-04
|
*
Support for querying terrain height in GeoData
Dan Goodliffe
2022-01-03
|
*
Separate geographic data (GeoData) from its visual representation(s) (Terrain)
Dan Goodliffe
2022-01-02