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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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geoData.cpp
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Fix and split linesCross
Dan Goodliffe
2023-11-05
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Previous tested they crossed in a specific direction, which is wrong but useful. Adds linesCrossLtR for this use case.
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Add methods to walk the boundary of the terrain mesh
Dan Goodliffe
2023-11-05
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Refactor to further simplify line/point operations
Dan Goodliffe
2023-11-04
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Adds another perf test
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Simplify some logic with the triangle construct
Dan Goodliffe
2023-11-04
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Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Half of them acquired a .cpp part anyway
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Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
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Rename rdiv to ratio and add a vec2 override
Dan Goodliffe
2022-11-18
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Progressive constructors for RayTracer
Dan Goodliffe
2022-01-13
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Fix up includes
Dan Goodliffe
2022-01-13
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Ray Trace cursor clicks to terrain surface
Dan Goodliffe
2022-01-10
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Tweak ray tracer calls to account for scale
Dan Goodliffe
2022-01-08
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Initial commit GeoData ray tracer
Dan Goodliffe
2022-01-07
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GeoData::quad works in world coordinates
Dan Goodliffe
2022-01-06
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Extracting finding a surround geo quad into separate function
Dan Goodliffe
2022-01-04
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Support for querying terrain height in GeoData
Dan Goodliffe
2022-01-03
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Separate geographic data (GeoData) from its visual representation(s) (Terrain)
Dan Goodliffe
2022-01-02