Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Simplify vector addition/subtraction with differnt types | Dan Goodliffe | 2024-02-24 |
| | | | | | Automatically applies correct rounding with float to int operations, adjusts test expectations accordingly. | ||
* | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
| | |||
* | Unified crossProduct | Dan Goodliffe | 2024-01-07 |
| | |||
* | Use new calc types in geoData | Dan Goodliffe | 2023-12-17 |
| | |||
* | Handle the case where the ray never enters the map | Dan Goodliffe | 2023-12-02 |
| | |||
* | Extend ray for intersect walk to cover the extents of the map | Dan Goodliffe | 2023-12-02 |
| | |||
* | Replace positionAt with pure integer version | Dan Goodliffe | 2023-12-02 |
| | |||
* | Calculate vertex normals only | Dan Goodliffe | 2023-11-26 |
| | | | | | | Doesn't require half edge normals or face normals, which uses Newell's method, which results in integer overflow... Not to mention we don't need all the other normals. | ||
* | Merge branch 'ints' into terrain | Dan Goodliffe | 2023-11-26 |
|\ | | | | | | | | | | | Conflicts fix, compiles, some test failures remain. Trees not added, possibility of OM invalid handle assertion failures, normals broken due to integer overflow in Newell's method. | ||
| * | Model positions as integers | Dan Goodliffe | 2023-11-25 |
| | | | | | | | | | | Introduces test failure in arcs due to rounding, but I don't want to create a complicated fix as link positions are still floats and hopefully that'll go away... somehow | ||
| * | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
| | | | | | | | | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres. | ||
| * | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
| | | |||
* | | Fix todo for handling a terrain walk from outside the mesh | Dan Goodliffe | 2023-11-05 |
| | | |||
* | | Fix calculating extents | Dan Goodliffe | 2023-11-05 |
| | | |||
* | | Fix and split linesCross | Dan Goodliffe | 2023-11-05 |
| | | | | | | | | | | Previous tested they crossed in a specific direction, which is wrong but useful. Adds linesCrossLtR for this use case. | ||
* | | Add methods to walk the boundary of the terrain mesh | Dan Goodliffe | 2023-11-05 |
| | | |||
* | | Refactor to further simplify line/point operations | Dan Goodliffe | 2023-11-04 |
| | | | | | | | | Adds another perf test | ||
* | | Simplify some logic with the triangle construct | Dan Goodliffe | 2023-11-04 |
| | | |||
* | | Rename TerrainMesh to GeoData to drop inplace | Dan Goodliffe | 2023-11-04 |
|/ | |||
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | Half of them acquired a .cpp part anyway | ||
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
| | |||
* | Rename rdiv to ratio and add a vec2 override | Dan Goodliffe | 2022-11-18 |
| | |||
* | Progressive constructors for RayTracer | Dan Goodliffe | 2022-01-13 |
| | |||
* | Fix up includes | Dan Goodliffe | 2022-01-13 |
| | |||
* | Ray Trace cursor clicks to terrain surface | Dan Goodliffe | 2022-01-10 |
| | |||
* | Tweak ray tracer calls to account for scale | Dan Goodliffe | 2022-01-08 |
| | |||
* | Initial commit GeoData ray tracer | Dan Goodliffe | 2022-01-07 |
| | |||
* | GeoData::quad works in world coordinates | Dan Goodliffe | 2022-01-06 |
| | |||
* | Extracting finding a surround geo quad into separate function | Dan Goodliffe | 2022-01-04 |
| | |||
* | Support for querying terrain height in GeoData | Dan Goodliffe | 2022-01-03 |
| | |||
* | Separate geographic data (GeoData) from its visual representation(s) (Terrain) | Dan Goodliffe | 2022-01-02 |