summaryrefslogtreecommitdiff
path: root/game/geoData.cpp
Commit message (Expand)AuthorAge
...
* Replace positionAt with pure integer versionDan Goodliffe2023-12-02
* Calculate vertex normals onlyDan Goodliffe2023-11-26
* Merge branch 'ints' into terrainDan Goodliffe2023-11-26
|\
| * Model positions as integersDan Goodliffe2023-11-25
| * Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| * Reformat with new clang-formatDan Goodliffe2023-11-07
* | Fix todo for handling a terrain walk from outside the meshDan Goodliffe2023-11-05
* | Fix calculating extentsDan Goodliffe2023-11-05
* | Fix and split linesCrossDan Goodliffe2023-11-05
* | Add methods to walk the boundary of the terrain meshDan Goodliffe2023-11-05
* | Refactor to further simplify line/point operationsDan Goodliffe2023-11-04
* | Simplify some logic with the triangle constructDan Goodliffe2023-11-04
* | Rename TerrainMesh to GeoData to drop inplaceDan Goodliffe2023-11-04
|/
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
* Rename rdiv to ratio and add a vec2 overrideDan Goodliffe2022-11-18
* Progressive constructors for RayTracerDan Goodliffe2022-01-13
* Fix up includesDan Goodliffe2022-01-13
* Ray Trace cursor clicks to terrain surfaceDan Goodliffe2022-01-10
* Tweak ray tracer calls to account for scaleDan Goodliffe2022-01-08
* Initial commit GeoData ray tracerDan Goodliffe2022-01-07
* GeoData::quad works in world coordinatesDan Goodliffe2022-01-06
* Extracting finding a surround geo quad into separate functionDan Goodliffe2022-01-04
* Support for querying terrain height in GeoDataDan Goodliffe2022-01-03
* Separate geographic data (GeoData) from its visual representation(s) (Terrain)Dan Goodliffe2022-01-02