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* Add Asset helpers to construct OpenGL ready meshes from Asset Factory meshes ...Dan Goodliffe2023-03-04
* Split Asset into its own fileDan Goodliffe2023-03-03
* Add ParseBaseDan Goodliffe2023-03-02
* Parse colour values as they're readDan Goodliffe2023-03-02
* Remove to specify if the Selection pointer type is shared or notDan Goodliffe2023-02-28
* Support for named colours in assetsDan Goodliffe2023-02-27
* Load the X11 RGB colour definitions into a mapDan Goodliffe2023-02-27
* Name new faces based on adjacent faces when extrudingDan Goodliffe2023-02-25
* Primitives add named facesDan Goodliffe2023-02-25
* Add face name property and wrapper to add a named faceDan Goodliffe2023-02-25
* Support for recursive colouring of asset factory facesDan Goodliffe2023-02-24
* Implement loading asset, mesh and face definitionsDan Goodliffe2023-02-22
* Fixup MapByMember to work with shared or unique ptrDan Goodliffe2023-02-22
* Move Appender in Persistence NS and simplify typesDan Goodliffe2023-02-21
* Rename ModelFactory to AssetFactoryDan Goodliffe2023-02-21
* Support for loading objects, uses and model factories from an XML resourceDan Goodliffe2023-02-21
* Add missing overrideDan Goodliffe2023-02-21
* Add support for smooth facesDan Goodliffe2023-02-16
* Refactor so ModelFactoryMesh can define the smooth property on facesDan Goodliffe2023-02-16
* First cut of the model factory and the hardcoded Brush 47 modelDan Goodliffe2023-02-15