Commit message (Collapse) | Author | Age | ||
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* | Support for recursive colouring of asset factory faces | Dan Goodliffe | 2023-02-24 | |
| | | | | Updates colours in sample model. | |||
* | Implement loading asset, mesh and face definitions | Dan Goodliffe | 2023-02-22 | |
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* | Fixup MapByMember to work with shared or unique ptr | Dan Goodliffe | 2023-02-22 | |
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* | Move Appender in Persistence NS and simplify types | Dan Goodliffe | 2023-02-21 | |
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* | Rename ModelFactory to AssetFactory | Dan Goodliffe | 2023-02-21 | |
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* | Support for loading objects, uses and model factories from an XML resource | Dan Goodliffe | 2023-02-21 | |
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* | Add missing override | Dan Goodliffe | 2023-02-21 | |
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* | Add support for smooth faces | Dan Goodliffe | 2023-02-16 | |
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* | Refactor so ModelFactoryMesh can define the smooth property on faces | Dan Goodliffe | 2023-02-16 | |
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* | First cut of the model factory and the hardcoded Brush 47 model | Dan Goodliffe | 2023-02-15 | |
Requires temporary change to the fragment shader to hardcode some visible colour to the model |