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* Support for named colours in assetsDan Goodliffe2023-02-27
| | | | Fixes up some error handling in colour parser.
* Load the X11 RGB colour definitions into a mapDan Goodliffe2023-02-27
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* Name new faces based on adjacent faces when extrudingDan Goodliffe2023-02-25
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* Primitives add named facesDan Goodliffe2023-02-25
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* Add face name property and wrapper to add a named faceDan Goodliffe2023-02-25
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* Support for recursive colouring of asset factory facesDan Goodliffe2023-02-24
| | | | Updates colours in sample model.
* Implement loading asset, mesh and face definitionsDan Goodliffe2023-02-22
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* Fixup MapByMember to work with shared or unique ptrDan Goodliffe2023-02-22
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* Move Appender in Persistence NS and simplify typesDan Goodliffe2023-02-21
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* Rename ModelFactory to AssetFactoryDan Goodliffe2023-02-21
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* Support for loading objects, uses and model factories from an XML resourceDan Goodliffe2023-02-21
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* Add missing overrideDan Goodliffe2023-02-21
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* Add support for smooth facesDan Goodliffe2023-02-16
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* Refactor so ModelFactoryMesh can define the smooth property on facesDan Goodliffe2023-02-16
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* First cut of the model factory and the hardcoded Brush 47 modelDan Goodliffe2023-02-15
Requires temporary change to the fragment shader to hardcode some visible colour to the model