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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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assetFactory
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Author
Age
*
Add ParseBase
Dan Goodliffe
2023-03-02
*
Parse colour values as they're read
Dan Goodliffe
2023-03-02
*
Remove to specify if the Selection pointer type is shared or not
Dan Goodliffe
2023-02-28
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Support for named colours in assets
Dan Goodliffe
2023-02-27
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Load the X11 RGB colour definitions into a map
Dan Goodliffe
2023-02-27
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Name new faces based on adjacent faces when extruding
Dan Goodliffe
2023-02-25
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Primitives add named faces
Dan Goodliffe
2023-02-25
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Add face name property and wrapper to add a named face
Dan Goodliffe
2023-02-25
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Support for recursive colouring of asset factory faces
Dan Goodliffe
2023-02-24
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Implement loading asset, mesh and face definitions
Dan Goodliffe
2023-02-22
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Fixup MapByMember to work with shared or unique ptr
Dan Goodliffe
2023-02-22
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Move Appender in Persistence NS and simplify types
Dan Goodliffe
2023-02-21
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Rename ModelFactory to AssetFactory
Dan Goodliffe
2023-02-21
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Support for loading objects, uses and model factories from an XML resource
Dan Goodliffe
2023-02-21
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Add missing override
Dan Goodliffe
2023-02-21
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Add support for smooth faces
Dan Goodliffe
2023-02-16
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Refactor so ModelFactoryMesh can define the smooth property on faces
Dan Goodliffe
2023-02-16
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First cut of the model factory and the hardcoded Brush 47 model
Dan Goodliffe
2023-02-15