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* Implement loading asset, mesh and face definitionsDan Goodliffe2023-02-22
* Fixup MapByMember to work with shared or unique ptrDan Goodliffe2023-02-22
* Move Appender in Persistence NS and simplify typesDan Goodliffe2023-02-21
* Rename ModelFactory to AssetFactoryDan Goodliffe2023-02-21
* Support for loading objects, uses and model factories from an XML resourceDan Goodliffe2023-02-21
* Add missing overrideDan Goodliffe2023-02-21
* Add support for smooth facesDan Goodliffe2023-02-16
* Refactor so ModelFactoryMesh can define the smooth property on facesDan Goodliffe2023-02-16
* First cut of the model factory and the hardcoded Brush 47 modelDan Goodliffe2023-02-15