index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
assetFactory
Commit message (
Expand
)
Author
Age
*
Remove misleading power operator^ on vec2/3
Dan Goodliffe
2023-12-29
*
Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
|
\
|
*
Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
|
*
WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
|
*
WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
|
*
WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
|
*
Reformat with new clang-format
Dan Goodliffe
2023-11-07
*
|
Move OpenMesh/GLM compatibility structs to common place
Dan Goodliffe
2023-10-27
|
/
*
Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Set vertex normals from AssImp data if available
Dan Goodliffe
2023-04-25
*
Don't update face/vertex normals if normals were provided, simply use them as is
Dan Goodliffe
2023-04-25
*
Allow setting a flag to say (vertex) normals have been provided
Dan Goodliffe
2023-04-25
*
Load all assets in red dir with asset factory
Dan Goodliffe
2023-04-14
*
Pass texture fragment mapmode to texture atlas
Dan Goodliffe
2023-04-14
*
Configure texture fragment mapmode from material
Dan Goodliffe
2023-04-14
*
Create texture fragments from materials
Dan Goodliffe
2023-04-14
*
Load texture images in Worker
Dan Goodliffe
2023-04-14
*
Have texture packer search harder for a solution, stopping at the reported te...
Dan Goodliffe
2023-04-14
*
Reduce texture size determined by packer if non-pot sizes are supported
Dan Goodliffe
2023-04-14
*
Fix typo in name SceneCPtr
Dan Goodliffe
2023-04-13
*
Use texture atlas for asset factory
Dan Goodliffe
2023-04-13
*
Load assimp textures in parallel
Dan Goodliffe
2023-04-10
*
First cut loading assets using assimp
Dan Goodliffe
2023-04-10
*
Load texture fragment images as we go, make the image a member
Dan Goodliffe
2023-04-10
*
One OpenMesh instance per top level Use in createMesh
Dan Goodliffe
2023-04-10
*
Move remaining split/plane functions to use library
Dan Goodliffe
2023-04-09
*
Start to factor out geometric place from face controller split
Dan Goodliffe
2023-04-09
*
Simplify extruding
Dan Goodliffe
2023-04-08
*
Remove no longer required getAdjacentFaceName
Dan Goodliffe
2023-04-08
*
Generate extrusion face names from halfedge adjacent face names
Dan Goodliffe
2023-04-08
*
Remember the name of the adjacent face of each halfedge of each named face
Dan Goodliffe
2023-04-08
*
Extend face controller to support splitting a face along a plane
Dan Goodliffe
2023-04-07
*
Apply styles in first loop over controlled faces
Dan Goodliffe
2023-03-21
*
Move smooth property into Style and make it optional
Dan Goodliffe
2023-03-20
*
Slightly tidier FaceController? It's still a mess
Dan Goodliffe
2023-03-20
*
Support applying a single face controller to multiple faces
Dan Goodliffe
2023-03-20
*
Fix left/right swap of cuboid face names
Dan Goodliffe
2023-03-20
*
Fix some name shadowing in FaceController
Dan Goodliffe
2023-03-20
*
Use OpenMesh built-in to calculate face centre
Dan Goodliffe
2023-03-19
*
Dedupe vertices during asset factory mesh build
Dan Goodliffe
2023-03-19
*
Add aggregrate constructor to TexturePacker::Area as required
Dan Goodliffe
2023-03-19
*
Use halfedge for texture coordinates
Dan Goodliffe
2023-03-18
*
Use indices instead of triangulation
Dan Goodliffe
2023-03-18
*
Fix texture packer return value so positions match inputs
Dan Goodliffe
2023-03-17
*
Simplify calculation of texture position fraction
Dan Goodliffe
2023-03-16
*
Populate super texture with fragments
Dan Goodliffe
2023-03-15
*
Support creating a super texture from fragments
Dan Goodliffe
2023-03-14
*
Dedupe applying style to a face
Dan Goodliffe
2023-03-12
*
Dedupe looking up the style stack for colour
Dan Goodliffe
2023-03-12
[next]