| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Move OpenMesh/GLM compatibility structs to common place | Dan Goodliffe | 2023-10-27 |
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| * | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
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| * | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | | Half of them acquired a .cpp part anyway | ||
| * | Set vertex normals from AssImp data if available | Dan Goodliffe | 2023-04-25 |
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| * | Don't update face/vertex normals if normals were provided, simply use them as is | Dan Goodliffe | 2023-04-25 |
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| * | Allow setting a flag to say (vertex) normals have been provided | Dan Goodliffe | 2023-04-25 |
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| * | Load all assets in red dir with asset factory | Dan Goodliffe | 2023-04-14 |
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| * | Pass texture fragment mapmode to texture atlas | Dan Goodliffe | 2023-04-14 |
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| * | Configure texture fragment mapmode from material | Dan Goodliffe | 2023-04-14 |
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| * | Create texture fragments from materials | Dan Goodliffe | 2023-04-14 |
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| * | Load texture images in Worker | Dan Goodliffe | 2023-04-14 |
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| * | Have texture packer search harder for a solution, stopping at the reported ↵ | Dan Goodliffe | 2023-04-14 |
| | | | | | texture size limit | ||
| * | Reduce texture size determined by packer if non-pot sizes are supported | Dan Goodliffe | 2023-04-14 |
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| * | Fix typo in name SceneCPtr | Dan Goodliffe | 2023-04-13 |
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| * | Use texture atlas for asset factory | Dan Goodliffe | 2023-04-13 |
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| * | Load assimp textures in parallel | Dan Goodliffe | 2023-04-10 |
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| * | First cut loading assets using assimp | Dan Goodliffe | 2023-04-10 |
| | | | | | This is far from perfect, specifically the created texture atlas is not compatibile with wrapping texture UVs | ||
| * | Load texture fragment images as we go, make the image a member | Dan Goodliffe | 2023-04-10 |
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| * | One OpenMesh instance per top level Use in createMesh | Dan Goodliffe | 2023-04-10 |
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| * | Move remaining split/plane functions to use library | Dan Goodliffe | 2023-04-09 |
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| * | Start to factor out geometric place from face controller split | Dan Goodliffe | 2023-04-09 |
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| * | Simplify extruding | Dan Goodliffe | 2023-04-08 |
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| * | Remove no longer required getAdjacentFaceName | Dan Goodliffe | 2023-04-08 |
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| * | Generate extrusion face names from halfedge adjacent face names | Dan Goodliffe | 2023-04-08 |
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| * | Remember the name of the adjacent face of each halfedge of each named face | Dan Goodliffe | 2023-04-08 |
| | | | | | | Used when extruding to remember what the new face name will be, even after the adjacent face has been removed/replaced/split/etc | ||
| * | Extend face controller to support splitting a face along a plane | Dan Goodliffe | 2023-04-07 |
| | | | | | Individual parts of the splits faces can then be styled separately | ||
| * | Apply styles in first loop over controlled faces | Dan Goodliffe | 2023-03-21 |
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| * | Move smooth property into Style and make it optional | Dan Goodliffe | 2023-03-20 |
| | | | | | This allows it to cascade down as faces are created and also be overridden as required | ||
| * | Slightly tidier FaceController? It's still a mess | Dan Goodliffe | 2023-03-20 |
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| * | Support applying a single face controller to multiple faces | Dan Goodliffe | 2023-03-20 |
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| * | Fix left/right swap of cuboid face names | Dan Goodliffe | 2023-03-20 |
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| * | Fix some name shadowing in FaceController | Dan Goodliffe | 2023-03-20 |
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| * | Use OpenMesh built-in to calculate face centre | Dan Goodliffe | 2023-03-19 |
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| * | Dedupe vertices during asset factory mesh build | Dan Goodliffe | 2023-03-19 |
| | | | | | This calls Vertex::== far too many times, but it's not (yet) enough to be a problem | ||
| * | Add aggregrate constructor to TexturePacker::Area as required | Dan Goodliffe | 2023-03-19 |
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| * | Use halfedge for texture coordinates | Dan Goodliffe | 2023-03-18 |
| | | | | | More unique than vertex as it is also per face, allowing for a different texture on adjacent faces | ||
| * | Use indices instead of triangulation | Dan Goodliffe | 2023-03-18 |
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| * | Fix texture packer return value so positions match inputs | Dan Goodliffe | 2023-03-17 |
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| * | Simplify calculation of texture position fraction | Dan Goodliffe | 2023-03-16 |
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| * | Populate super texture with fragments | Dan Goodliffe | 2023-03-15 |
| | | | | | | This is kinda buggy due to TexturePacker sorting its input array and the client having no idea the order of the results. | ||
| * | Support creating a super texture from fragments | Dan Goodliffe | 2023-03-14 |
| | | | | | Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey | ||
| * | Dedupe applying style to a face | Dan Goodliffe | 2023-03-12 |
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| * | Dedupe looking up the style stack for colour | Dan Goodliffe | 2023-03-12 |
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| * | Support loading texture references into faces | Dan Goodliffe | 2023-03-12 |
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| * | Support loading references to texture fragments | Dan Goodliffe | 2023-03-12 |
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| * | Initial version of texture packer | Dan Goodliffe | 2023-03-11 |
| | | | | | | Determines where a collection of smaller textures can be tiled into a single bigger image. Probably non-optimal. | ||
| * | Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ↵ | Dan Goodliffe | 2023-03-10 |
| | | | | | | | custom vector_traits implementation Simplify code previously messy as a result of the original hack. | ||
| * | Mutation persists its own members | Dan Goodliffe | 2023-03-10 |
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| * | Rewrite asset factory cylinder generator | Dan Goodliffe | 2023-03-09 |
| | | | | | | Fixes duplication of sincos to get circumference and vertex duplication breaking smooth edge shading. | ||
| * | Make add_namedFace a thin template wrapper | Dan Goodliffe | 2023-03-09 |
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