Commit message (Collapse) | Author | Age | |
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* | Implement loading asset, mesh and face definitions | Dan Goodliffe | 2023-02-22 |
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* | Support for loading objects, uses and model factories from an XML resource | Dan Goodliffe | 2023-02-21 |
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* | Refactor so ModelFactoryMesh can define the smooth property on faces | Dan Goodliffe | 2023-02-16 |
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* | First cut of the model factory and the hardcoded Brush 47 model | Dan Goodliffe | 2023-02-15 |
Requires temporary change to the fragment shader to hardcode some visible colour to the model |