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path: root/assetFactory/style.cpp
Commit message (Collapse)AuthorAge
* WIP typedefing just about everything elseDan Goodliffe2023-11-09
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* Reformat with new clang-formatDan Goodliffe2023-11-07
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* Use texture atlas for asset factoryDan Goodliffe2023-04-13
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* Move smooth property into Style and make it optionalDan Goodliffe2023-03-20
| | | | This allows it to cascade down as faces are created and also be overridden as required
* Use halfedge for texture coordinatesDan Goodliffe2023-03-18
| | | | More unique than vertex as it is also per face, allowing for a different texture on adjacent faces
* Support creating a super texture from fragmentsDan Goodliffe2023-03-14
| | | | Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey
* Dedupe applying style to a faceDan Goodliffe2023-03-12
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* Dedupe looking up the style stack for colourDan Goodliffe2023-03-12
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* Support loading texture references into facesDan Goodliffe2023-03-12
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* Add ParseBaseDan Goodliffe2023-03-02
| | | | Acts as a base class for persistence parser, encompasses the parse stack and manages shared objects
* Parse colour values as they're readDan Goodliffe2023-03-02
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* Support for named colours in assetsDan Goodliffe2023-02-27
| | | | Fixes up some error handling in colour parser.
* Support for recursive colouring of asset factory facesDan Goodliffe2023-02-24
Updates colours in sample model.