Commit message (Collapse) | Author | Age | |
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* | Use texture atlas for asset factory | Dan Goodliffe | 2023-04-13 |
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* | Move smooth property into Style and make it optional | Dan Goodliffe | 2023-03-20 |
| | | | | This allows it to cascade down as faces are created and also be overridden as required | ||
* | Use halfedge for texture coordinates | Dan Goodliffe | 2023-03-18 |
| | | | | More unique than vertex as it is also per face, allowing for a different texture on adjacent faces | ||
* | Support creating a super texture from fragments | Dan Goodliffe | 2023-03-14 |
| | | | | Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey | ||
* | Dedupe applying style to a face | Dan Goodliffe | 2023-03-12 |
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* | Dedupe looking up the style stack for colour | Dan Goodliffe | 2023-03-12 |
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* | Support loading texture references into faces | Dan Goodliffe | 2023-03-12 |
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* | Add ParseBase | Dan Goodliffe | 2023-03-02 |
| | | | | Acts as a base class for persistence parser, encompasses the parse stack and manages shared objects | ||
* | Parse colour values as they're read | Dan Goodliffe | 2023-03-02 |
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* | Support for named colours in assets | Dan Goodliffe | 2023-02-27 |
| | | | | Fixes up some error handling in colour parser. | ||
* | Support for recursive colouring of asset factory faces | Dan Goodliffe | 2023-02-24 |
Updates colours in sample model. |