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path: root/assetFactory/modelFactoryMesh.h
Commit message (Collapse)AuthorAge
* Swap GLEW for more modern gladDan Goodliffe2023-05-28
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* Allow setting a flag to say (vertex) normals have been providedDan Goodliffe2023-04-25
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* Use texture atlas for asset factoryDan Goodliffe2023-04-13
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* Remember the name of the adjacent face of each halfedge of each named faceDan Goodliffe2023-04-08
| | | | | Used when extruding to remember what the new face name will be, even after the adjacent face has been removed/replaced/split/etc
* Use halfedge for texture coordinatesDan Goodliffe2023-03-18
| | | | More unique than vertex as it is also per face, allowing for a different texture on adjacent faces
* Support creating a super texture from fragmentsDan Goodliffe2023-03-14
| | | | Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey
* Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ↵Dan Goodliffe2023-03-10
| | | | | | custom vector_traits implementation Simplify code previously messy as a result of the original hack.
* Make add_namedFace a thin template wrapperDan Goodliffe2023-03-09
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* Parse colour values as they're readDan Goodliffe2023-03-02
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* Add face name property and wrapper to add a named faceDan Goodliffe2023-02-25
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* Support for recursive colouring of asset factory facesDan Goodliffe2023-02-24
| | | | Updates colours in sample model.
* Refactor so ModelFactoryMesh can define the smooth property on facesDan Goodliffe2023-02-16