Commit message (Collapse) | Author | Age | |
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* | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
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* | Allow setting a flag to say (vertex) normals have been provided | Dan Goodliffe | 2023-04-25 |
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* | Use texture atlas for asset factory | Dan Goodliffe | 2023-04-13 |
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* | Remember the name of the adjacent face of each halfedge of each named face | Dan Goodliffe | 2023-04-08 |
| | | | | | Used when extruding to remember what the new face name will be, even after the adjacent face has been removed/replaced/split/etc | ||
* | Use halfedge for texture coordinates | Dan Goodliffe | 2023-03-18 |
| | | | | More unique than vertex as it is also per face, allowing for a different texture on adjacent faces | ||
* | Support creating a super texture from fragments | Dan Goodliffe | 2023-03-14 |
| | | | | Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey | ||
* | Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ↵ | Dan Goodliffe | 2023-03-10 |
| | | | | | | custom vector_traits implementation Simplify code previously messy as a result of the original hack. | ||
* | Make add_namedFace a thin template wrapper | Dan Goodliffe | 2023-03-09 |
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* | Parse colour values as they're read | Dan Goodliffe | 2023-03-02 |
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* | Add face name property and wrapper to add a named face | Dan Goodliffe | 2023-02-25 |
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* | Support for recursive colouring of asset factory faces | Dan Goodliffe | 2023-02-24 |
| | | | | Updates colours in sample model. | ||
* | Refactor so ModelFactoryMesh can define the smooth property on faces | Dan Goodliffe | 2023-02-16 |