| Commit message (Expand) | Author | Age |
* | Remove more use of legacy types from asset factory | Dan Goodliffe | 2024-01-01 |
* | Merge branch 'ints' into terrain | Dan Goodliffe | 2023-11-26 |
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| * | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
* | | Move OpenMesh/GLM compatibility structs to common place | Dan Goodliffe | 2023-10-27 |
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* | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
* | Allow setting a flag to say (vertex) normals have been provided | Dan Goodliffe | 2023-04-25 |
* | Use texture atlas for asset factory | Dan Goodliffe | 2023-04-13 |
* | Remember the name of the adjacent face of each halfedge of each named face | Dan Goodliffe | 2023-04-08 |
* | Use halfedge for texture coordinates | Dan Goodliffe | 2023-03-18 |
* | Support creating a super texture from fragments | Dan Goodliffe | 2023-03-14 |
* | Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ... | Dan Goodliffe | 2023-03-10 |
* | Make add_namedFace a thin template wrapper | Dan Goodliffe | 2023-03-09 |
* | Parse colour values as they're read | Dan Goodliffe | 2023-03-02 |
* | Add face name property and wrapper to add a named face | Dan Goodliffe | 2023-02-25 |
* | Support for recursive colouring of asset factory faces | Dan Goodliffe | 2023-02-24 |
* | Refactor so ModelFactoryMesh can define the smooth property on faces | Dan Goodliffe | 2023-02-16 |