| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Implement loading asset, mesh and face definitions | Dan Goodliffe | 2023-02-22 |
| | | |||
| * | First cut of the model factory and the hardcoded Brush 47 model | Dan Goodliffe | 2023-02-15 |
| Requires temporary change to the fragment shader to hardcode some visible colour to the model | |||
