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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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path:
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assetFactory
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factoryMesh.cpp
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Author
Age
*
Don't update face/vertex normals if normals were provided, simply use them as is
Dan Goodliffe
2023-04-25
*
Use texture atlas for asset factory
Dan Goodliffe
2023-04-13
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One OpenMesh instance per top level Use in createMesh
Dan Goodliffe
2023-04-10
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Dedupe vertices during asset factory mesh build
Dan Goodliffe
2023-03-19
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Use halfedge for texture coordinates
Dan Goodliffe
2023-03-18
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Use indices instead of triangulation
Dan Goodliffe
2023-03-18
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Support creating a super texture from fragments
Dan Goodliffe
2023-03-14
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Refactor of asset factory to address mutation/face controller logic
Dan Goodliffe
2023-03-09
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Support for recursive colouring of asset factory faces
Dan Goodliffe
2023-02-24
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Implement loading asset, mesh and face definitions
Dan Goodliffe
2023-02-22
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Add support for smooth faces
Dan Goodliffe
2023-02-16
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Refactor so ModelFactoryMesh can define the smooth property on faces
Dan Goodliffe
2023-02-16
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First cut of the model factory and the hardcoded Brush 47 model
Dan Goodliffe
2023-02-15