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path: root/assetFactory/faceController.h
Commit message (Collapse)AuthorAge
* Start to factor out geometric place from face controller splitDan Goodliffe2023-04-09
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* Remove no longer required getAdjacentFaceNameDan Goodliffe2023-04-08
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* Extend face controller to support splitting a face along a planeDan Goodliffe2023-04-07
| | | | Individual parts of the splits faces can then be styled separately
* Move smooth property into Style and make it optionalDan Goodliffe2023-03-20
| | | | This allows it to cascade down as faces are created and also be overridden as required
* Slightly tidier FaceController? It's still a messDan Goodliffe2023-03-20
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* Support applying a single face controller to multiple facesDan Goodliffe2023-03-20
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* Remove to specify if the Selection pointer type is shared or notDan Goodliffe2023-02-28
| | | | Inferred based on whether the pointer is copyable or not.
* Support for recursive colouring of asset factory facesDan Goodliffe2023-02-24
| | | | Updates colours in sample model.
* Implement loading asset, mesh and face definitionsDan Goodliffe2023-02-22
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* Refactor so ModelFactoryMesh can define the smooth property on facesDan Goodliffe2023-02-16
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* First cut of the model factory and the hardcoded Brush 47 modelDan Goodliffe2023-02-15
Requires temporary change to the fragment shader to hardcode some visible colour to the model