Commit message (Collapse) | Author | Age | |
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* | Start to factor out geometric place from face controller split | Dan Goodliffe | 2023-04-09 |
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* | Remove no longer required getAdjacentFaceName | Dan Goodliffe | 2023-04-08 |
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* | Extend face controller to support splitting a face along a plane | Dan Goodliffe | 2023-04-07 |
| | | | | Individual parts of the splits faces can then be styled separately | ||
* | Move smooth property into Style and make it optional | Dan Goodliffe | 2023-03-20 |
| | | | | This allows it to cascade down as faces are created and also be overridden as required | ||
* | Slightly tidier FaceController? It's still a mess | Dan Goodliffe | 2023-03-20 |
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* | Support applying a single face controller to multiple faces | Dan Goodliffe | 2023-03-20 |
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* | Remove to specify if the Selection pointer type is shared or not | Dan Goodliffe | 2023-02-28 |
| | | | | Inferred based on whether the pointer is copyable or not. | ||
* | Support for recursive colouring of asset factory faces | Dan Goodliffe | 2023-02-24 |
| | | | | Updates colours in sample model. | ||
* | Implement loading asset, mesh and face definitions | Dan Goodliffe | 2023-02-22 |
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* | Refactor so ModelFactoryMesh can define the smooth property on faces | Dan Goodliffe | 2023-02-16 |
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* | First cut of the model factory and the hardcoded Brush 47 model | Dan Goodliffe | 2023-02-15 |
Requires temporary change to the fragment shader to hardcode some visible colour to the model |