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path: root/assetFactory/cuboid.cpp
Commit message (Collapse)AuthorAge
* Remove more use of legacy types from asset factoryDan Goodliffe2024-01-01
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* WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
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* Fix left/right swap of cuboid face namesDan Goodliffe2023-03-20
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* Make add_namedFace a thin template wrapperDan Goodliffe2023-03-09
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* Refactor of asset factory to address mutation/face controller logicDan Goodliffe2023-03-09
| | | | | | | | | Fixes issue where face controller extrusions applied to a rotated or scaled mesh would be applied incorrectly. Now we create the mesh at the origin, deform it as required (scale), apply face controllers and finally relocate it as required (position and rotation). A relative level of detail is cascade into the generation for shapes like cylinder, which generate fewer faces for small objects.
* Primitives add named facesDan Goodliffe2023-02-25
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* Refactor so ModelFactoryMesh can define the smooth property on facesDan Goodliffe2023-02-16
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* First cut of the model factory and the hardcoded Brush 47 modelDan Goodliffe2023-02-15
Requires temporary change to the fragment shader to hardcode some visible colour to the model