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path: root/assetFactory/assimp.cpp
Commit message (Collapse)AuthorAge
* 3D relative scaling in asset factoryDan Goodliffe2024-01-27
| | | | Reduces excess vertices in cylinders
* Reformat with new clang-formatDan Goodliffe2023-11-07
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* Drop .hpp for header only thingsDan Goodliffe2023-04-29
| | | | Half of them acquired a .cpp part anyway
* Set vertex normals from AssImp data if availableDan Goodliffe2023-04-25
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* Configure texture fragment mapmode from materialDan Goodliffe2023-04-14
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* Create texture fragments from materialsDan Goodliffe2023-04-14
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* Load texture images in WorkerDan Goodliffe2023-04-14
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* Fix typo in name SceneCPtrDan Goodliffe2023-04-13
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* Use texture atlas for asset factoryDan Goodliffe2023-04-13
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* Load assimp textures in parallelDan Goodliffe2023-04-10
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* First cut loading assets using assimpDan Goodliffe2023-04-10
This is far from perfect, specifically the created texture atlas is not compatibile with wrapping texture UVs