Commit message (Collapse) | Author | Age | |
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* | Don't set face material on each vertex index pass | Dan Goodliffe | 2024-08-18 |
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* | Tidy many stringy messes with std::format | Dan Goodliffe | 2024-06-04 |
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* | 3D relative scaling in asset factory | Dan Goodliffe | 2024-01-27 |
| | | | | Reduces excess vertices in cylinders | ||
* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
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* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | Half of them acquired a .cpp part anyway | ||
* | Set vertex normals from AssImp data if available | Dan Goodliffe | 2023-04-25 |
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* | Configure texture fragment mapmode from material | Dan Goodliffe | 2023-04-14 |
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* | Create texture fragments from materials | Dan Goodliffe | 2023-04-14 |
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* | Load texture images in Worker | Dan Goodliffe | 2023-04-14 |
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* | Fix typo in name SceneCPtr | Dan Goodliffe | 2023-04-13 |
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* | Use texture atlas for asset factory | Dan Goodliffe | 2023-04-13 |
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* | Load assimp textures in parallel | Dan Goodliffe | 2023-04-10 |
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* | First cut loading assets using assimp | Dan Goodliffe | 2023-04-10 |
This is far from perfect, specifically the created texture atlas is not compatibile with wrapping texture UVs |