summaryrefslogtreecommitdiff
path: root/assetFactory/assimp.cpp
Commit message (Collapse)AuthorAge
* Don't set face material on each vertex index passDan Goodliffe2024-08-18
|
* Tidy many stringy messes with std::formatDan Goodliffe2024-06-04
|
* 3D relative scaling in asset factoryDan Goodliffe2024-01-27
| | | | Reduces excess vertices in cylinders
* Reformat with new clang-formatDan Goodliffe2023-11-07
|
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
| | | | Half of them acquired a .cpp part anyway
* Set vertex normals from AssImp data if availableDan Goodliffe2023-04-25
|
* Configure texture fragment mapmode from materialDan Goodliffe2023-04-14
|
* Create texture fragments from materialsDan Goodliffe2023-04-14
|
* Load texture images in WorkerDan Goodliffe2023-04-14
|
* Fix typo in name SceneCPtrDan Goodliffe2023-04-13
|
* Use texture atlas for asset factoryDan Goodliffe2023-04-13
|
* Load assimp textures in parallelDan Goodliffe2023-04-10
|
* First cut loading assets using assimpDan Goodliffe2023-04-10
This is far from perfect, specifically the created texture atlas is not compatibile with wrapping texture UVs