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path: root/assetFactory/assimp.cpp
Commit message (Collapse)AuthorAge
* Configure texture fragment mapmode from materialDan Goodliffe2023-04-14
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* Create texture fragments from materialsDan Goodliffe2023-04-14
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* Load texture images in WorkerDan Goodliffe2023-04-14
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* Fix typo in name SceneCPtrDan Goodliffe2023-04-13
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* Use texture atlas for asset factoryDan Goodliffe2023-04-13
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* Load assimp textures in parallelDan Goodliffe2023-04-10
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* First cut loading assets using assimpDan Goodliffe2023-04-10
This is far from perfect, specifically the created texture atlas is not compatibile with wrapping texture UVs