| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Tidy many stringy messes with std::format | Dan Goodliffe | 2024-06-04 |
| | | |||
| * | 3D relative scaling in asset factory | Dan Goodliffe | 2024-01-27 |
| | | | | | Reduces excess vertices in cylinders | ||
| * | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
| | | |||
| * | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | | Half of them acquired a .cpp part anyway | ||
| * | Set vertex normals from AssImp data if available | Dan Goodliffe | 2023-04-25 |
| | | |||
| * | Configure texture fragment mapmode from material | Dan Goodliffe | 2023-04-14 |
| | | |||
| * | Create texture fragments from materials | Dan Goodliffe | 2023-04-14 |
| | | |||
| * | Load texture images in Worker | Dan Goodliffe | 2023-04-14 |
| | | |||
| * | Fix typo in name SceneCPtr | Dan Goodliffe | 2023-04-13 |
| | | |||
| * | Use texture atlas for asset factory | Dan Goodliffe | 2023-04-13 |
| | | |||
| * | Load assimp textures in parallel | Dan Goodliffe | 2023-04-10 |
| | | |||
| * | First cut loading assets using assimp | Dan Goodliffe | 2023-04-10 |
| This is far from perfect, specifically the created texture atlas is not compatibile with wrapping texture UVs | |||
